Sciweavers

1953 search results - page 245 / 391
» Normative system games
Sort
View
FDG
2009
ACM
15 years 11 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ADHOCNOW
2007
Springer
15 years 10 months ago
Dependable and Secure Distributed Storage System for Ad Hoc Networks
The increased use of ubiquitous computing devices is resulting in networks that are highly mobile, well connected and growing in processing and storage capabilities. The nature of ...
Rudi Ball, James Grant, Jonathan So, Victoria Spur...
FDL
2006
IEEE
15 years 10 months ago
Layered UML Workload and SystemC Platform Models
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...
ICMCS
2005
IEEE
136views Multimedia» more  ICMCS 2005»
15 years 10 months ago
Gridmedia: A Multi-Sender Based Peer-to-Peer Multicast System for Video Streaming
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly consists of 1) multi-sender based overlay multicast protocol (MSOMP) and 2) mult...
Meng Zhang, Yun Tang, Li Zhao, Jian-Guang Luo, Shi...
CDC
2009
IEEE
118views Control Systems» more  CDC 2009»
15 years 9 months ago
Opportunistic scheduling in cellular systems in the presence of non-cooperative mobiles
Abstract— A central scheduling problem in wireless communications is that of allocating resources to one of many mobile stations that have a common radio channel. Much attention ...
Kavitha Veeraruna, Eitan Altman, Rachid El Azouzi,...