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IJPRAI
2000
83views more  IJPRAI 2000»
13 years 7 months ago
Practical Issues in Modeling Large Diagnostic Systems with Multiply Sectioned Bayesian Networks
As Bayesian networks become widely accepted as a normative formalism for diagnosis based on probabilistic knowledge, they are applied to increasingly larger problem domains. These...
Yanping Xiang, Kristian G. Olesen, Finn Verner Jen...
AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AAAI
2010
13 years 9 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
AIED
2005
Springer
14 years 1 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
CHI
2010
ACM
13 years 11 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash