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135
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VC
2008
138views more  VC 2008»
15 years 3 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
135
Voted
AIM
2000
15 years 3 months ago
CMUNITED-98 Simulator Team
The CMUnited-98 simulator team became the 1998 RoboCup simulator league champion by winning all 8 of its games, outscoring opponents by a total of 66 0. CMUnited-98 builds upon the...
Peter Stone, Manuela M. Veloso, Patrick Riley
CN
1998
118views more  CN 1998»
15 years 3 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
122
Voted
PUC
2002
121views more  PUC 2002»
15 years 3 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
149
Voted
IBERAMIA
2010
Springer
15 years 2 months ago
Robotic Orientation towards Speaker for Human-Robot Interaction
Abstract. The orientation of conversational robots to face their interlocutors is essential for natural and efficient Human-Robot Interaction (HRI). In this paper, progress towards...
Caleb Rascón, Héctor H. Avilé...