Sciweavers

1953 search results - page 309 / 391
» Normative system games
Sort
View
133
Voted
EICS
2009
ACM
15 years 10 months ago
A toolkit for peer-to-peer distributed user interfaces: concepts, implementation, and applications
In this paper we present a software toolkit for deploying peer-topeer distributed graphical user interfaces across four dimensions: multiple displays, multiple platforms, multiple...
Jérémie Melchior, Donatien Grolaux, ...
134
Voted
IJCNN
2008
IEEE
15 years 10 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
110
Voted
IAT
2007
IEEE
15 years 10 months ago
A Distributed Algorithm for Finding Nucleolus-Stable Payoff Divisions
The agents in multiagent systems can coordinate their actions and handle tasks jointly by forming coalitions. One of the important steps in this process is the fair division of pa...
Hrishikesh J. Goradia, José M. Vidal
124
Voted
ICALT
2007
IEEE
15 years 10 months ago
A Collaborative Support Tool for Creativity Learning: Idea Storming Cube
Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we ...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
122
Voted
MMM
2006
Springer
124views Multimedia» more  MMM 2006»
15 years 9 months ago
Automatic "Go" record generation from a TV program
We present a video recognition system of a “Go” TV program. It generates a Go play record automatically from a broadcast of Go played by human professionals. “Go” is the a...
K. Yanai, T. Hayashiyama