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2007
Springer
13 years 11 months ago
Efficient On-the-Fly Algorithms for Partially Observable Timed Games
In this paper, we review some recent results on the efficient synthesis of controllers for timed systems. We first recall the basics of controller synthesis for timed games and the...
Franck Cassez
ICUMT
2009
13 years 5 months ago
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games
Digital distribution is becoming an increasingly important method within the games industry. The leading consoles each possess their own bespoke platform to digitally deploy games ...
Chris Carter, Abdennour El Rhalibi, Madjid Merabti...
DIGRA
2003
Springer
14 years 26 days ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
ACMACE
2004
ACM
14 years 1 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó