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ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 3 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
FORMATS
2009
Springer
14 years 22 days ago
Efficient on-the-fly Algorithm for Checking Alternating Timed Simulation
Abstract In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak ...
Peter Bulychev, Thomas Chatain, Alexandre David, K...
AGI
2011
13 years 14 days ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
FMCAD
2009
Springer
14 years 3 months ago
Synthesizing robust systems
—Many specifications include assumptions on the environment. If the environment satisfies the assumptions then a correct system reacts as intended. However, when the environmen...
Roderick Bloem, Karin Greimel, Thomas A. Henzinger...
CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett