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» Notes for the Conceptual Design of Interfaces
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HRI
2007
ACM
14 years 9 days ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin
HT
2007
ACM
14 years 9 days ago
What is an analogue for the semantic web and why is having one important?
This paper postulates that for the Semantic Web to grow and gain input from fields that will surely benefit it, it needs to develop an analogue that will help people not only unde...
m. c. schraefel
AVI
2006
13 years 9 months ago
Distributed intelligence: extending the power of the unaided, individual human mind
The history of the human race is one of increasing intellectual capability. Since the time of our early ancestors, our brains have gotten no bigger; nevertheless, there has been a...
Gerhard Fischer
FPLAY
2008
13 years 10 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CHI
2010
ACM
14 years 3 months ago
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
A cord, although simple in form, has many interesting physical affordances that make it powerful as an input device. Not only can a length of cord be grasped in different location...
Julia Schwarz, Chris Harrison, Scott E. Hudson, Je...