Abstract. In the sequential approach to three-dimensional reconstruction, adding prior knowledge about camera pose improves reconstruction accuracy. We add a smoothing penalty on t...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
The paper presents an extended hand-eye calibration approach that, in contrast to the standard method, does not require a calibration pattern for determining camera position and or...
Abstract. We present a novel single image deblurring method to estimate spatially non-uniform blur that results from camera shake. We use existing spatially invariant deconvolution...
Those motion parameters that cannot be recovered from image measurements are unobservable in the visual dynamic system. This paper studies this important issue of singularity in th...