Non-rigid structure from motion (NRSFM) is a difficult, underconstrained problem in computer vision. The standard approach in NRSFM constrains 3D shape deformation using a linear...
In this article, we discuss 3D shape reconstruction of an object in a rigid motion with the volume intersection method. When the object moves rigidly, the cameras change their rel...
Abstract. Rigidity and reflectance are key object properties, important in their own rights, and they are key properties that stratify motion reconstruction algorithms. However, th...
This paper addresses the problem of adapting a generic 3D face model to a human face of which the frontal and profile views are given. Assuming that a set of feature points have b...
Perceiving dynamic scenes of rigid bodies, through affine projections of moving 3D point clouds, boils down to clustering the rigid motion subspaces supported by the points' ...