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» Nucleation-free 3D rigidity
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CVPR
2006
IEEE
14 years 10 months ago
Non-Rigid Metric Shape and Motion Recovery from Uncalibrated Images Using Priors
In this paper we focus on the estimation of the 3D Euclidean shape and motion of a non-rigid object which is moving rigidly while deforming and is observed by a perspective camera...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
ICPR
2006
IEEE
14 years 9 months ago
Euclidean Reconstruction of Deformable Structure Using a Perspective Camera with Varying Intrinsic Parameters
In this paper we present a novel approach for the 3D Euclidean reconstruction of deformable objects observed by a perspective camera with variable intrinsic parameters. We formula...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
SGP
2007
13 years 10 months ago
Example-based skeleton extraction
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
Scott Schaefer, Can Yuksel
ICIP
2008
IEEE
14 years 2 months ago
Globally optimal solution to exploit rigidity when recovering structure from motion under occlusion
Widely used SVD-based matrix factorization approaches to the recovery of 3D rigid structure from motion (SFM), require a set of feature points to be visible in a set of images. Wh...
Pedro M. Q. Aguiar, João M. F. Xavier, Mark...
GRAPP
2009
14 years 11 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos