In this paper we focus on the estimation of the 3D Euclidean shape and motion of a non-rigid object which is moving rigidly while deforming and is observed by a perspective camera...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
In this paper we present a novel approach for the 3D Euclidean reconstruction of deformable objects observed by a perspective camera with variable intrinsic parameters. We formula...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
Widely used SVD-based matrix factorization approaches to the recovery of 3D rigid structure from motion (SFM), require a set of feature points to be visible in a set of images. Wh...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...