Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
For registration of 3-D free-form surfaces we have developed a representation which requires no knowledge of the transformation between views. The representation comprises descrip...
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Abstract. Guided Kanade-Lucas-Tomasi (GKLT) tracking is a suitable way to incorporate knowledge about camera parameters into the standard KLT tracking approach for feature tracking...
Michael Trummer, Christoph Munkelt, Joachim Denzle...