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» Nucleation-free 3D rigidity
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SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
3DIM
1997
IEEE
14 years 4 days ago
Surface Registration by Matching Oriented Points
For registration of 3-D free-form surfaces we have developed a representation which requires no knowledge of the transformation between views. The representation comprises descrip...
Andrew Edie Johnson, Martial Hebert
IJCAI
2003
13 years 9 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
ECCV
2006
Springer
14 years 9 months ago
Perspective n-View Multibody Structure-and-Motion Through Model Selection
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Konrad Schindler, James U, Hanzi Wang
DAGM
2009
Springer
13 years 5 months ago
Combined GKLT Feature Tracking and Reconstruction for Next Best View Planning
Abstract. Guided Kanade-Lucas-Tomasi (GKLT) tracking is a suitable way to incorporate knowledge about camera parameters into the standard KLT tracking approach for feature tracking...
Michael Trummer, Christoph Munkelt, Joachim Denzle...