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CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
CVPR
2005
IEEE
14 years 1 months ago
A Measure of Deformability of Shapes, with Applications to Human Motion Analysis
In this paper we develop a theory for characterizing how deformable a shape is. We define a term called “deformability index” for shapes. The deformability index is computed ...
Amit K. Roy Chowdhury
AMDO
2008
Springer
13 years 10 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
TOG
2008
253views more  TOG 2008»
13 years 7 months ago
4-points congruent sets for robust pairwise surface registration
We introduce 4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers. The algorithm allows registeri...
Dror Aiger, Niloy J. Mitra, Daniel Cohen-Or
ICCV
2009
IEEE
15 years 26 days ago
Moving in Stereo: Efficient Structure and Motion Using Lines
We present a fast and robust system for estimating structure and motion using a stereo pair, with straight lines as features. Our first set of contributions are efficient algorit...
Manmohan Chandraker, Jongwoo Lim, David Kriegman