We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
This article comprehensively surveys the work accomplished during the past decade on an approach to analyze concurrent systems qualitatively and quantitatively, by combining functi...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Fr...
The paper presents a theory for modeling flow in anisotropic, viscous rock. This theory has originally been developed for the simulation of large deformation processes including t...
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
This paper introduces a new algorithm, Q2, foroptimizingthe expected output ofamultiinput noisy continuous function. Q2 is designed to need only a few experiments, it avoids stron...
Andrew W. Moore, Jeff G. Schneider, Justin A. Boya...