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» OWL-S for Describing Artifacts
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CHI
2004
ACM
14 years 8 months ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...
ICFEM
2009
Springer
14 years 2 months ago
Combining Static Model Checking with Dynamic Enforcement Using the Statecall Policy Language
Internet protocols encapsulate a significant amount of state, making implementing the host software complex. In this paper, we define the Statecall Policy Language (SPL) which pr...
Anil Madhavapeddy
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
ACMDIS
2004
ACM
14 years 1 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
NPAR
2004
ACM
14 years 1 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes