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» Object, function, action for tangible interface design
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MMS
2010
13 years 8 months ago
Asynchronous reflections: theory and practice in the design of multimedia mirror systems
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
Wei Zhang, Bo Begole, Maurice Chu
CIVR
2009
Springer
229views Image Analysis» more  CIVR 2009»
14 years 4 months ago
A human-machine collaborative approach to tracking human movement in multi-camera video
Although the availability of large video corpora are on the rise, the value of these datasets remain largely untapped due to the difficulty of analyzing their contents. Automatic ...
Philip DeCamp, Deb Roy
CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
GECCO
2006
Springer
137views Optimization» more  GECCO 2006»
14 years 1 months ago
A unified optimization framework for microelectronics industry
In this paper, an object-oriented unified optimization framework (UOF) for general problem optimization is proposed. Based on evolutionary algorithms, numerical deterministic meth...
Yiming Li, Cheng-Kai Chen, Yen-Yu Cho
ECSCW
1993
13 years 11 months ago
TOSCA Providing organisational information to CSCW applications
: Most cooperation support systems require information about the organisational context in which they are used. This is particularly required when systems are used in a large organ...
Wolfgang Prinz