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139
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ICPR
2006
IEEE
16 years 3 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
107
Voted
IPPS
2008
IEEE
15 years 8 months ago
On the need for query-centric unstructured peer-to-peer overlays
—Hybrid P2P systems rely on the assumption that sufficient objects exist nearby in order to make the unstructured search component efficient. This availability depends on the o...
William Acosta, Surendar Chandra
HASE
1997
IEEE
15 years 6 months ago
Verifying Fault-Tolerant Behavior of State Machines
Fault-tolerant behavior is an important non-functional requirement for systems that involve high criticality. We present a framework which allows the analysis of faulttolerant beh...
Mario Dal Cin
106
Voted
NSDI
2008
15 years 4 months ago
Predicted and Observed User Behavior in the Weakest-link Security Game
We aim to advance the understanding of individual security decision-making, by combining formal and behavioral analysis. We sketch a game-theoretic model of security decision-maki...
Jens Grossklags, Nicolas Christin, John Chuang
JSAC
2011
123views more  JSAC 2011»
14 years 5 months ago
The Asymptotic Behavior of Minimum Buffer Size Requirements in Large P2P Streaming Networks
—The growth of real-time content streaming over the Internet has resulted in the use of peer-to-peer (P2P) approaches for scalable content delivery. In such P2P streaming systems...
Srinivas Shakkottai, R. Srikant, Lei Ying