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» Object Composition in Scenario-Based Programming
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ATAL
2009
Springer
14 years 3 days ago
GDT4MAS: an extension of the GDT model to specify and to verify MultiAgent systems
The Goal Decomposition Tree model has been introduced in 2005 by Mermet et al. [9] to specify and verify the behaviour of an agent evolving in a dynamic environment. This model pr...
Bruno Mermet, Gaële Simon
LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ENTCS
2006
121views more  ENTCS 2006»
13 years 7 months ago
A Hierarchy of SOS Rule Formats
nary abstract) Jan Friso Groote 1 MohammadReza Mousavi 2 Michel A. Reniers 3 Department of Computer Science, Eindhoven University of Technology (TU/e), P.O. Box 513, NL-5600 MB Ein...
Jan Friso Groote, Mohammad Reza Mousavi, Michel A....
SAC
2010
ACM
14 years 2 months ago
Implementing software product lines using traits
A software product line (SPL) is a set of software systems with well-defined commonalities and variabilities that are developed by managed reuse of common artifacts. In this pape...
Lorenzo Bettini, Ferruccio Damiani, Ina Schaefer
SI3D
2005
ACM
14 years 1 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret