In many vision problems, rotation-invariant analysis is necessary or preferred. Popular solutions are mainly based on pose normalization or brute-force learning, neglecting the in...
Kun Liu, Qing Wang, Wolfgang Driever, Olaf Ronnebe...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
In this paper we present a real-time 3D object tracking algorithm based on edges and using a single pre-calibrated camera. During the tracking process, the algorithm is continuous...
An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithm, rigid, deformable, elastic and plastic materials can be modeled by adjusting d...
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...