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» Object Modeling Using Space Carving
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ICML
2009
IEEE
14 years 8 months ago
Partial order embedding with multiple kernels
We consider the problem of embedding arbitrary objects (e.g., images, audio, documents) into Euclidean space subject to a partial order over pairwise distances. Partial order cons...
Brian McFee, Gert R. G. Lanckriet
ICPR
2008
IEEE
14 years 2 months ago
Background subtraction technique based on chromaticity and intensity patterns
This paper presents an efficient Real-Time method for detecting moving objects in unconstrained environments, using a background subtraction technique. A new background model that...
Ariel Amato, Mikhail Mozerov, Ivan Huerta Casado, ...
SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
14 years 1 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
3DIM
2005
IEEE
14 years 1 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...