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» Object Modeling Using Space Carving
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CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
NIPS
2008
13 years 9 months ago
An ideal observer model of infant object perception
Before the age of 4 months, infants make inductive inferences about the motions of physical objects. Developmental psychologists have provided verbal accounts of the knowledge tha...
Charles Kemp, Fei Xu
IMAGING
2003
13 years 9 months ago
Color and Color Constancy in a Translation Model for Object Recognition
Color is of interest to those working in computer vision largely because it is assumed to be helpful for recognition. This assumption has driven much work in color based image ind...
Kobus Barnard, Prasad Gabbur
IVC
2010
289views more  IVC 2010»
13 years 6 months ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
SI3D
1997
ACM
14 years 4 days ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan