Every interactive system has a functional part and an interactive part. However the software engineering and the human-computer-interaction communities work separately in terms of ...
Eric Ceret, Sophie Dupuy-Chessa, Guillaume Godet-B...
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
Pattern variation is a major factor that affects the performance of recognition systems. In this paper, a novel manifold tangent modeling method called Discriminant Additive Tange...
Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...