A new motion estimation scheme, Discrete-Cosine/SineTransform Based Motion Estimation (DXT-ME) utilizing the principle of orthogonality of cosine and sine functions to estimate, i...
In this paper, we address the problem of estimating the 3D structure and motion of a deformable object given a set of image features tracked automatically throughout a video seque...
Alessio Del Bue, Fabrizio Smeraldi, Lourdes de Aga...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...
Abstract. This paper presents a novel approach to implement estimation and recognition of human motion from uncalibrated monocular video sequences. As it is difficult to find a go...
Abstract--The emerging video coding standard MPEG-4 enables various content-based functionalities for multimedia applications. To support such functionalities, as well as to improv...