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ISORC
2006
IEEE
14 years 1 months ago
Design Patterns for Releasing Applications in C++ Implementations of JTRS Software Communications Architecture
The Software Communications Architecture (SCA), which has been adopted as an SDR (Software Defined Radio) Forum standard, provides a framework that successfully exploits common de...
Michael Barth, Jonghun Yoo, Saehwa Kim, Seongsoo H...
MICRO
1997
IEEE
141views Hardware» more  MICRO 1997»
13 years 11 months ago
Unroll-and-Jam Using Uniformly Generated Sets
Modern architectural trends in instruction-level parallelism (ILP) are to increase the computational power of microprocessors significantly. As a result, the demands on memory ha...
Steve Carr, Yiping Guan
LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
ERSA
2007
177views Hardware» more  ERSA 2007»
13 years 9 months ago
Energy-Aware System Synthesis for Reconfigurable Chip Multiprocessors
- Even though state-of-the-art FPGAs present new opportunities in exploring low-cost high-performance architectures for floating-point scientific applications, they also pose serio...
Xiaofang Wang, Sotirios G. Ziavras, Jie Hu
ICCV
2009
IEEE
13 years 5 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong