Sciweavers

409 search results - page 75 / 82
» Object Surface Reconstruction from One Camera System
Sort
View
SIGGRAPH
1995
ACM
14 years 1 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
ROBOCUP
2000
Springer
165views Robotics» more  ROBOCUP 2000»
14 years 1 months ago
Omni-Directional Vision with a Multi-part Mirror
This paper deals with an omni-directional sensor based on a camera and a mirror generated with a surface of revolution. The requirements the device must fulfill result from its use...
Fabio M. Marchese, Domenico G. Sorrenti
CGF
2007
101views more  CGF 2007»
13 years 9 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
JETAI
2008
114views more  JETAI 2008»
13 years 9 months ago
On the nature of minds, or: truth and consequences
Are minds really dynamical or are they really symbolic? Because minds are bundles of computations, and because computation is always a matter of interpretation of one system by an...
Shimon Edelman
SIGGRAPH
1999
ACM
14 years 2 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...