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INFOCOM
2006
IEEE
14 years 4 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
SP
2006
IEEE
100views Security Privacy» more  SP 2006»
14 years 4 months ago
Fundamental Limits on the Anonymity Provided by the MIX Technique
The MIX technique forms the basis of many popular services that offer anonymity of communication in open and shared networks such as the Internet. In this paper, fundamental limit...
Dogan Kesdogan, Dakshi Agrawal, Dang Vinh Pham, Di...
TRIDENTCOM
2006
IEEE
14 years 4 months ago
Emulation versus simulation: A case study of TCP-targeted denial of service attacks
—In this paper, we investigate the applicability of simulation and emulation for denial of service (DoS) attack experimentation. As a case study, we consider low-rate TCP-targete...
Roman Chertov, Sonia Fahmy, Ness B. Shroff
ACISP
2006
Springer
14 years 4 months ago
Towards Provable Security for Ubiquitous Applications
Abstract. The emergence of computing environments where smart devices are embedded pervasively in the physical world has made possible many interesting applications and has trigger...
Mike Burmester, Tri Van Le, Breno de Medeiros
ACMACE
2006
ACM
14 years 4 months ago
Ambient video
Ambient Video is an emergent cultural phenomenon, with roots that go deeply into the history of experimental film and video art. Ambient Video, like Brian Eno's ambient music...
Jim Bizzocchi
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