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» Objectively evaluating entertainment technology
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ACMACE
2006
ACM
14 years 3 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
ACMACE
2005
ACM
14 years 3 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
CIKM
2009
Springer
14 years 4 months ago
Evaluating top-k queries over incomplete data streams
We study the problem of continuous monitoring of top-k queries over multiple non-synchronized streams. Assuming a sliding window model, this general problem has been a well addres...
Parisa Haghani, Sebastian Michel, Karl Aberer
AIIDE
2007
13 years 12 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
SWWS
2008
13 years 11 months ago
Multi-Modal Health and Activity Monitoring Framework for Elderly People at Home
- Since the population of elderly people grows absolutely and in relation to the overall population in the world, the improvement of the quality of life of elderly people at home i...
Ross Velentzas, Andy Marsh, Christos Biniaris, Jer...