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TCIAIG
2010
13 years 3 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang

Source Code
1511views
15 years 7 months ago
VXL - The Vision-something-Libraries
VXL is a collection of C++ libraries designed for computer vision research and implementation. VXL is written in ANSI/ISO C++ and is designed to be portable over many platforms. Th...
CVPR
2009
IEEE
15 years 4 months ago
Regularized Multi-Class Semi-Supervised Boosting
Many semi-supervised learning algorithms only deal with binary classification. Their extension to the multi-class problem is usually obtained by repeatedly solving a set of bina...
Amir Saffari, Christian Leistner, Horst Bischof
CVPR
2009
IEEE
15 years 4 months ago
Holistic Context Modeling using Semantic Co-occurrences
We present a simple framework to model contextual relationships between visual concepts. The new framework combines ideas from previous object-centric methods (which model conte...
Nikhil Rasiwasia (University Of California, San Di...
CVPR
2004
IEEE
14 years 11 months ago
Robust Subspace Clustering by Combined Use of kNND Metric and SVD Algorithm
Subspace clustering has many applications in computer vision, such as image/video segmentation and pattern classification. The major issue in subspace clustering is to obtain the ...
Qifa Ke, Takeo Kanade