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IAT
2010
IEEE
15 years 1 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
120
Voted
ICFP
2007
ACM
16 years 3 months ago
Faster laziness using dynamic pointer tagging
In the light of evidence that Haskell programs compiled by GHC exhibit large numbers of mispredicted branches on modern processors, we re-examine the "tagless" aspect of...
Simon Marlow, Alexey Rodriguez Yakushev, Simon L. ...
123
Voted
FTDCS
2003
IEEE
15 years 9 months ago
Distributed Shared State
Increasingly, Internet-level distributed systems are oriented as much toward information access as they are toward computation. From computer-supported collaborative work to peer-...
Michael L. Scott, DeQing Chen, Sandhya Dwarkadas, ...
114
Voted
ECML
2006
Springer
15 years 7 months ago
Cost-Sensitive Decision Tree Learning for Forensic Classification
Abstract. In some learning settings, the cost of acquiring features for classification must be paid up front, before the classifier is evaluated. In this paper, we introduce the fo...
Jason V. Davis, Jungwoo Ha, Christopher J. Rossbac...
145
Voted
ICPR
2006
IEEE
16 years 4 months ago
Combining Generative and Discriminative Methods for Pixel Classification with Multi-Conditional Learning
It is possible to broadly characterize two approaches to probabilistic modeling in terms of generative and discriminative methods. Provided with sufficient training data the discr...
B. Michael Kelm, Chris Pal, Andrew McCallum