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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 9 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
129
Voted
INFOCOM
2006
IEEE
15 years 9 months ago
Generalized Proportional Fair Scheduling in Third Generation Wireless Data Networks
—In 3G data networks, network operators would like to balance system throughput while serving users in a fair manner. This is achieved using the notion of proportional fairness. ...
Tian Bu, L. Li, Ramachandran Ramjee
164
Voted
ISPD
2005
ACM
188views Hardware» more  ISPD 2005»
15 years 9 months ago
A semi-persistent clustering technique for VLSI circuit placement
Placement is a critical component of today's physical synthesis flow with tremendous impact on the final performance of VLSI designs. However, it accounts for a significant p...
Charles J. Alpert, Andrew B. Kahng, Gi-Joon Nam, S...
MM
2005
ACM
153views Multimedia» more  MM 2005»
15 years 9 months ago
Body degree zero
alization is a combination of abstract generated forms and found imagery. The frequency, amplitude, and percentage differences between samples of incoming data are mapped to forms ...
Alan Dunning, Paul Woodrow, Morley Hollenberg
PLDI
2005
ACM
15 years 9 months ago
Jungloid mining: helping to navigate the API jungle
Reuse of existing code from class libraries and frameworks is often difficult because APIs are complex and the client code required to use the APIs can be hard to write. We obser...
David Mandelin, Lin Xu, Rastislav Bodík, Do...