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» Objects in play: virtual environments and tactile learning
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CE
2007
133views more  CE 2007»
13 years 7 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
OTM
2004
Springer
14 years 25 days ago
A Virtual-Machine-Based Middleware
Currently, a number of distributed software systems development tools exist, but typically they are designed either to satisfy industrial standards – industrial perspective – o...
Alcides Calsavara, Agnaldo K. Noda, Juarez da Cost...
NIPS
2000
13 years 8 months ago
One Microphone Source Separation
Source separation, or computational auditory scene analysis, attempts to extract individual acoustic objects from input which contains a mixture of sounds from different sources, ...
Sam T. Roweis
EDUTAINMENT
2006
Springer
13 years 11 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter
TITS
2011
150views more  TITS 2011»
13 years 2 months ago
Online Spatio-Temporal Risk Assessment for Intelligent Transportation Systems
—Due to modern pervasive wireless technologies and high-performance monitoring systems, spatio-temporal information plays an important role in areas such as intelligent transport...
Ondrej Linda, Milos Manic