Acquiring, representing and modeling human skills is one of the key research areas in teleoperation, programming-by-demonstration and human-machine collaborative settings. The pro...
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
Tracking vehicles in image sequences of innercity road traffic scenes still constitutes a challenging task. Even if a-priori knowledge about the 3D shape of vehicles, of backgroun...
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...