In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visualization interfaces must respond to user-specified viewing requests so users c...
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
For intelligent interfaces attempting to learn a user’s interests, the cost of obtaining labeled training instances is prohibitive because the user must directly label each trai...