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SIGGRAPH
1994
ACM
14 years 27 days ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
CVPR
2004
IEEE
14 years 11 months ago
Shape Correspondence through Landmark Sliding
Motivated by improving statistical shape analysis, this paper presents a novel landmark-based method for accurate shape correspondence, where the general goal is to align multiple...
Song Wang, Toshiro Kubota, Theodor Richardson
CVPR
2001
IEEE
14 years 11 months ago
Learning Models for Object Recognition
We consider learning models for object recognition from examples. Our method is motivated by systems that use the Hausdorff distance as a shape comparison measure. Typically an ob...
Pedro F. Felzenszwalb
ICCV
2003
IEEE
14 years 10 months ago
Linear Multi-View Reconstruction of Points, Lines, Planes and Cameras using a Reference Plane
This paper presents a new linear method for reconstructing simultaneously 3D features (points, lines and planes) and cameras from many perspective views by solving a single linear...
Carsten Rother
CVPR
2011
IEEE
13 years 5 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman