People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
In this paper we introduce a concept of how the status of project partners in a virtual collaboration environment can be transferred in a subtle manner to gain useful information ...
Moritz Kemper, Constanze Langer, Christine Strotho...
Alice first meets Bob in an entertainment shop, then, they wish to share multimedia content, but Do they know what are trustworthy users? How do they share such information in a s...
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers a...