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» On 3-D Surface Reconstruction Using Shape from Shadows
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CVPR
2008
IEEE
16 years 6 months ago
Multi-object shape estimation and tracking from silhouette cues
This paper deals with the 3D shape estimation from silhouette cues of multiple moving objects in general indoor or outdoor 3D scenes with potential static obstacles, using multipl...
Li Guan, Jean-Sébastien Franco, Marc Pollef...
CVPR
2012
IEEE
13 years 6 months ago
Modulation transfer function of patch-based stereo systems
A widely used technique to recover a 3D surface from photographs is patch-based (multi-view) stereo reconstruction. Current methods are able to reproduce fine surface details, th...
Ronny Klowsky, Arjan Kuijper, Michael Goesele
PSIVT
2009
Springer
152views Multimedia» more  PSIVT 2009»
15 years 11 months ago
Multiple View Geometry of Projector-Camera Systems from Virtual Mutual Projection
Recently, projector camera systems have been used actively for image synthesis and for 3D reconstruction. For using the projector camera systems in these applications, it is very ...
Shuhei Kobayashi, Fumihiko Sakaue, Jun Sato
ICPR
2008
IEEE
15 years 10 months ago
Topologically correct surface reconstruction using alpha shapes and relations to ball-pivoting
The problem to reconstruct a surface given a finite set of boundary points is of growing interest, e.g. in the context of laser range images. While a lot of heuristic methods hav...
Peer Stelldinger
SI3D
2006
ACM
15 years 10 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan