Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...
We introduce a new 3D shape descriptor which maps the surface features onto an arbitrary template surface using mean-value interpolation. A compact numerical shape descriptor is e...
In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with r...