This paper describes an approach of representing 3D shape by using a set of invariant Spherical Harmonic (SH) coefficients after conformal mapping. Specifically, a genus-zero 3D ...
Abstract. In this paper, the concept of computational environment for processing of very large datasets (clouds of points with amount up to 1011 measurement points) obtained from 3...
Shape skeleton extraction is a fundamental preprocessing task in shape-based pattern recognition. This paper presents a new algorithm for fast and precise extraction of kinematic ...
Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...