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» On Actors and Objects - OOP in System Level Design
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ICVS
2003
Springer
14 years 1 months ago
Navigating through Logic-Based Scene Models for High-Level Scene Interpretations
This paper explores high-level scene interpretation with logic-based conceptual models. The main interest is in aggregates which describe interesting co-occurrences of physical obj...
Bernd Neumann, Thomas Weiss
AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ESEM
2010
ACM
13 years 9 months ago
Object oriented design pattern decay: a taxonomy
Software designs decay over time. While most studies focus on decay at the system level, this research studies design decay on well understood micro architectures, design patterns...
Travis Schanz, Clemente Izurieta
EDO
2000
Springer
14 years 10 days ago
Using Model Checking to Detect Deadlocks in Distributed Object Systems
Abstract. We demonstratehow the use of synchronizationprimitives and threading policies in distributed object middleware can lead to deadlocks. We identify that objectmiddleware on...
Nima Kaveh
ICFP
2006
ACM
14 years 8 months ago
Static analysis for syntax objects
We describe an s-expression based syntax-extension framework much like Scheme macros, with a key additional facility: the ability to define static semantics, such as type systems ...
David Fisher, Olin Shivers