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» On Actors and Objects - OOP in System Level Design
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SSD
2001
Springer
120views Database» more  SSD 2001»
14 years 1 months ago
Design and Implementation of Multi-scale Databases
The need to access spatial data at multiple levels of detail is a fundamental requirement of many applications of geographical information, yet conventional spatial database access...
Sheng Zhou, Christopher B. Jones
CSMR
1999
IEEE
14 years 1 months ago
A Change Impact Model for Changeability Assessment in Object-Oriented Software Systems
Growing maintenance costs have become a major concern for developers and users of software systems. Changeability is an important aspect of maintainability, especially in environm...
M. Ajmal Chaumun, Hind Kabaili, Rudolf K. Keller, ...
ATAL
2010
Springer
13 years 9 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
DSD
2008
IEEE
124views Hardware» more  DSD 2008»
14 years 3 months ago
A Modular Approach to Model Heterogeneous MPSoC at Cycle Level
This paper proposes a system-level cycle-based framework to model and design heterogeneous Multiprocessor Systems on-Chip (MPSoC), called GRAPES. The approach features flexibilit...
Matteo Monchiero, Gianluca Palermo, Cristina Silva...
TACAS
2007
Springer
103views Algorithms» more  TACAS 2007»
14 years 2 months ago
A Reachability Predicate for Analyzing Low-Level Software
Reasoning about heap-allocated data structures such as linked lists and arrays is challenging. The reachability predicate has proved to be useful for reasoning about the heap in ty...
Shaunak Chatterjee, Shuvendu K. Lahiri, Shaz Qadee...