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» On Actors and Objects - OOP in System Level Design
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SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 2 months ago
Design patterns for marine biology simulation
We specify and implement a GUI application that simulates marine biological systems by making extensive use of objectoriented design patterns. The key design patterns are model-vi...
Dung Zung Nguyen, Mathias Ricken, Stephen B. Wong
JUCS
2007
86views more  JUCS 2007»
13 years 8 months ago
Improving LO Quality through Instructional Design Based on an Ontological Model and Metadata
: The activities developed in this paper were aimed at providing an awareness of the elements that should be considered in quality learning objects instructional design for elearni...
Erla Morales Morgado, Francisco José Garc&i...
EMSOFT
2001
Springer
14 years 1 months ago
Hierarchical Approach for Design of Multi-vehicle Multi-modal Embedded Software
Abstract. Embedded systems composed of hardware and software components are designed to interact with a physical environment in real-time in order to fulfill control objectives an...
Tak-John Koo, Judith Liebman, Cedric Ma, Shankar S...
VLSID
2007
IEEE
206views VLSI» more  VLSID 2007»
14 years 9 months ago
MAX: A Multi Objective Memory Architecture eXploration Framework for Embedded Systems-on-Chip
Today's feature-rich multimedia products require embedded system solution with complex System-on-Chip (SoC) to meet market expectations of high performance at a low cost and l...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...
ACSC
2000
IEEE
14 years 10 days ago
Object-Oriented Natural Language Requirements Specification
A methodology is proposed for the formal development of software systems from a user's requirements specification in natural language into a complete implementation, proceedi...
Barrett R. Bryant