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» On Actors and Objects - OOP in System Level Design
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OOPSLA
2009
Springer
14 years 3 months ago
Scalable nonblocking concurrent objects for mission critical code
The high degree of complexity and autonomy of future robotic space missions, such as Mars Science Laboratory (MSL), poses serious challenges in assuring their reliability and efï¬...
Damian Dechev, Bjarne Stroustrup
HIS
2008
13 years 10 months ago
The Hybrid Integration of Perceptual Symbol Systems and Interactive Reinforcement Learning
In order to produce robots which can interact more effectively with humans we propose that it is necessary for their cognitive processes to be grounded in the same perceptual elem...
Michael John Knowles, Stefan Wermter
IWSSD
2000
IEEE
14 years 1 months ago
Issues in Analyzing the Behavior of Event Dispatching Systems
A good architecture is a necessary condition to guarantee that the expected levels of performance, availability, fault tolerance, and scalability are achieved by the implemented s...
Giovanni Bricconi, Emma Tracanella, Elisabetta Di ...
HASE
1999
IEEE
14 years 29 days ago
Building Dependable Distributed Applications Using AQUA
Building dependable distributed systems using ad hoc methods is a challenging task. Without proper support, an application programmer must face the daunting requirement of having ...
Jennifer Ren, Michel Cukier, Paul Rubel, William H...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
14 years 2 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...