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» On Actors and Objects - OOP in System Level Design
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ICRA
2003
IEEE
115views Robotics» more  ICRA 2003»
14 years 1 months ago
Evolution of the NASA/DARPA robonaut control system
The NASA/DARPA Robonaut system is evolving from a purely teleoperator controlled anthropomorphic robot towards a humanoid system with multiple control pathways. Robonaut is a huma...
Myron A. Diftler, Robert Platt Jr., C. J. Culbert,...
PPOPP
2006
ACM
14 years 2 months ago
McRT-STM: a high performance software transactional memory system for a multi-core runtime
Applications need to become more concurrent to take advantage of the increased computational power provided by chip level multiprocessing. Programmers have traditionally managed t...
Bratin Saha, Ali-Reza Adl-Tabatabai, Richard L. Hu...
HOPL
2007
14 years 16 days ago
The development of the Emerald programming language
Emerald is an object-based programming language and system designed and implemented in the Department of Computer Science at the University of Washington in the early and mid-1980...
Andrew P. Black, Norman C. Hutchinson, Eric Jul, H...
APSEC
2006
IEEE
14 years 2 months ago
Security-Oriented Service Composition and Evolution
This paper introduces a framework for security-oriented software service composition and evolution. Key building blocks of the framework are a semantic model for specifying the se...
Jun Han, Khaled M. Khan
SIGMETRICS
2008
ACM
128views Hardware» more  SIGMETRICS 2008»
13 years 8 months ago
Loss-aware network coding for unicast wireless sessions: design, implementation, and performance evaluation
Local network coding is growing in prominence as a technique to facilitate greater capacity utilization in multi-hop wireless networks. A specific objective of such local network ...
Shravan K. Rayanchu, Sayandeep Sen, Jianming Wu, S...