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» On Actors and Objects - OOP in System Level Design
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COORDINATION
2006
Springer
14 years 11 days ago
Synthesizing Concurrency Control Components from Process Algebraic Specifications
Process algebraic specifications can provide useful support for the architectural design of software systems due to the possibility of analyzing their properties. In addition to th...
Edoardo Bontà, Marco Bernardo, Jeff Magee, ...
ICSEA
2009
IEEE
13 years 6 months ago
Software Process Improvement in Multimodel Environments
-- Software is increasing in size and complexity. As a direct implication, organizations nd it more difficult to achieve the desired product quality. Process improvement models are...
André Ferreira, Ricardo Jorge Machado
IJCNN
2006
IEEE
14 years 2 months ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
SI3D
1999
ACM
14 years 28 days ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters