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» On Actors and Objects - OOP in System Level Design
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VRCAI
2004
ACM
14 years 2 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
ICFEM
2004
Springer
14 years 2 months ago
Timed Patterns: TCOZ to Timed Automata
Abstract. The integrated logic-based modeling language, Timed Communicating Object Z (TCOZ), is well suited for presenting complete and coherent requirement models for complex real...
Jin Song Dong, Ping Hao, Shengchao Qin, Jun Sun 00...
CORR
2010
Springer
136views Education» more  CORR 2010»
13 years 8 months ago
A Reflective Approach to Providing Flexibility in Application Distribution
Current middleware systems suffer from drawbacks. Often one is forced to make decisions early in the design process about which classes may participate in inter-machine communicat...
Álvaro J. Rebón Portillo, Scott M. W...
IEEEARES
2006
IEEE
14 years 2 months ago
Modeling permissions in a (U/X)ML world
— Service Oriented Architectures with underlying technologies like web services and web services orchestration have opened the door to a wide range of novel application scenarios...
Muhammad Alam, Ruth Breu, Michael Hafner
KDD
2012
ACM
205views Data Mining» more  KDD 2012»
11 years 11 months ago
Rank-loss support instance machines for MIML instance annotation
Multi-instance multi-label learning (MIML) is a framework for supervised classification where the objects to be classified are bags of instances associated with multiple labels....
Forrest Briggs, Xiaoli Z. Fern, Raviv Raich