Sciweavers

102 search results - page 9 / 21
» On Acyclicity of Games with Cycles
Sort
View
APPINF
2003
13 years 8 months ago
Fast Recursive Data Processing in Graphs using Reduction
This paper presents an algorithm for recursive data processing in directed graphs. The proposed algorithm applies graph reduction in order to determine both starting points and a ...
J. H. ter Bekke, J. A. Bakker
CHI
2011
ACM
12 years 11 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
MOBIHOC
2012
ACM
11 years 9 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
COCO
2007
Springer
84views Algorithms» more  COCO 2007»
14 years 1 months ago
Understanding Parallel Repetition Requires Understanding Foams
Motivated by the study of Parallel Repetition and also by the Unique Games Conjecture, we investigate the value of the “Odd Cycle Games” under parallel repetition. Using tools...
Uriel Feige, Guy Kindler, Ryan O'Donnell