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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
IMR
2004
Springer
14 years 1 months ago
Identification and Preservation of Surface Features
A surface is often approximated by a network of triangular facets. In the absence of a precise mathematical description of the underlying surface all information about surface pro...
Timothy J. Baker
SSDBM
2003
IEEE
136views Database» more  SSDBM 2003»
14 years 28 days ago
Acceleration of Relational Index Structures Based on Statistics
Relational index structures, as for instance the Relational Interval Tree, the Relational R-Tree, or the Linear Quadtree, support efficient processing of queries on top of existin...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
WECWIS
2003
IEEE
82views ECommerce» more  WECWIS 2003»
14 years 28 days ago
Property Propagation Rules for Prioritizing and Synchronizing Trading Activities
With the growing number of marketplaces and trading partners in the e–commerce environment, software tools designed to act on behalf of human traders are increasingly used to au...
Yain-Whar Si, David Edmond, Arthur H. M. ter Hofst...
IDEAS
2000
IEEE
96views Database» more  IDEAS 2000»
14 years 2 days ago
A Cost Function for Uniformly Partitioned UB-Trees
Most operations of the relational algebra or SQL - like projection with duplicate elimination, join, ordering, group by and aggregations - are efficiently processed using a sorted...
Volker Markl, Rudolf Bayer