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» On Behavior Classification in Adversarial Environments
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OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
CCS
2004
ACM
14 years 2 months ago
MAC and UML for secure software design
Security must be a first class citizen in the design of large scale, interacting, software applications, at early and all stages of the lifecycle, for accurate and precise policy ...
Thuong Doan, Steven A. Demurjian, T. C. Ting, Andr...
ICRE
2000
IEEE
14 years 1 months ago
Scenario Evolution: A Closer View on Relationships
In this article we show the results of an extensive research on scenario evolution. We investigated twelve case studies spanning over 200 scenarios that contained over 800 episode...
Karin Breitman, Julio Cesar Sampaio do Prado Leite
DAWAK
2006
Springer
14 years 14 days ago
Extending Visual OLAP for Handling Irregular Dimensional Hierarchies
Comprehensive data analysis has become indispensable in a variety of environments. Standard OLAP (On-Line Analytical Processing) systems, designed for satisfying the reporting need...
Svetlana Mansmann, Marc H. Scholl
MOBISYS
2010
ACM
13 years 11 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...