In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
In this paper we present an alternative interpretation of statements of epistemic possibility, which does not induce a consistency test on a common ground, as in (Veltman 1996), bu...
In prime event structures with binary conflicts (pes-bc)3 a branching cell [1] is a subset of events closed under downward causality and immediate conflict relations. This means ...