We investigate the understanding of landmarks using a model of embedding procedures that sees affordances established on three levels. On the first level there are landmark experie...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
This paper presents a requirements engineering framework based on the notions of Actor, Goal, and Intentional Dependency, and applies it to a case study in the field of Informatio...
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...
We study the problem of designing truthful algorithms for scheduling a set of tasks, each one owned by a selfish agent, to a set of parallel (identical or unrelated) machines in or...