: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
We present a method to estimate the in/out function of a closed surface represented by an unorganized set of data points. From the in/out function, we compute an approximation of ...
The Firefighter Command Training Virtual Environment is being developed at Georgia Tech in collaboration with the Atlanta Fire Department. The VE allows the user to: navigate arou...
To travel successfully in a dynamic space-time setting, wayfinders must project the impact of a changing environment onto future travel choices. When making decisions, however, peo...
Michael D. Hendricks, Max J. Egenhofer, Kathleen H...
The paper considers detecting and tracking multiple moving objects in real time by a multiagent active vision system. The main objective of the envisioned system is to maintain an ...